Catch up! Where are we now? - 6.3.18


Currently we have running, falling, and idle animations working. Jump animations are implemented but do not work. Collision and simple physics work. 

What are we working on currently?

    - Getting jumping animations working

    - Making gravity work a lot better (currently when you jump you spring into the air which isn't the feel that we want.)

    - Looking into making/getting a pixelate shader so we can change our sprites into skeleton parts, allowing for more fluid and possibly procedural animation (if we get that far).

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